COD4 Modern Warfare 2 - Further Thoughts

By the counter in the game, I’ve played two solid days of MW2 and that’s hardly any at all compared to some.   I thought I would put up a few more reasons why this game is the new standard.

Re-playability - every time I play through the spec op scenarios, they go a different way.  You get to kill sometimes more than a hundred enemy soldiers and use a wide variety of tactics and weapons.

Visual - This game just looks beautiful from every direction, where the previous version definitely had a few rought edges.  Everywhere you look, there are precisely constructed details.  The floating debris is one of my favorite new additions, it prevents you from being able to look for pixel motion to spot enemy players.   Well you still can, but there’s that extra step now where you have to rule out a floating piece of plastic.

Weapons - the variety of weapons and attachments is just awesome.  Want to carry two .357 magnums with full metal jacket rounds as your backup?  Want a fully automatic shotgun with a silencer and motion detector?  Want a heavy machine gun with a thermal sight and a silencer?  The world is your oyster.

Tall grass - I know this was one of my main requests for the second version, more places where Ghillie suits are useful, and although I still wish there were more, there are certainly enough.  One map has poppy fields and another is just a huge field of tall grass.  The ghillie suits really work in this game.

Killstreaks - The ability to get killstreak rewards dropped as resupply is brilliant.  This makes sentry guns and various airstrikes more random.  The AC-130 attack is a great addition to the multiplayer genre.

Awards - finally I’m getting credit for having the highest kill to death ratio and the world is happy.

Here’s the strange thing though, even with all the new weapons and maps, my kill to death ratio is the same as it was in the first version, down to the second decimal.  Go figure.

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